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KOBE WHAT THE MAMBA

$135 AF1 | KOBE | FA25

REFERENCE

BRIEF

Help the footwear, graphic, and material designers by visualizing and iterating on their designs in 3D, with the intention of printing, rendering and creating a turntable animation of the final design for a KOBE exhibition room buildout.

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IDEATION

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BACKTAB

UPPER

EYELETS

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3D UPPER IDEATION

FINAL DESIGN

STITCHES REMOVED

PROBLEM SOLVING

Creating Overlapping Scales

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Before arriving at the final design, the graphic designer requested for the scales on the toe-tip and foxing to overlap each other with undercuts. The problem I faced was:

How can scales with undercuts be created using displacement maps that don't have that "overlapping" information?

THE SOLUTION: SCULPT MASKING

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PULL

CREATE FLAT

MASK

EXTRUDE

In order to create overlapping scales with the most control, I decided to work on flat panels by using Blender's Textools Addon.
 

VIRTUAL MATERIALS

Blender With Substance 3D
 

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Blender and the Substance 3D Addon for Blender was used to create the materials for the shoe. Materials were pulled straight from the Substance Library.
 

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MATERIAL REFERENCE

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Triangle Texture Map

Vegetal Leather

Fine Leather

Nylon Webbing

Sandblasted Gold

Natural Buffalo Leather

3D PRINTS FOR ROOM BUILDOUT

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HELPING A TEAMMATE

Procedural Snake Lattice Body
 

The sister Kobe shoe my coworker was working on required a lattice snake body that wrapped around an AF1. The problem the team faced was:

How can we create an easily adjustable and arrayable snake body using a tile that my coworker created?

THE SOLUTION: CURVE MODIFIERS

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*Snake head, basketball, snake shoe and tile assets provided by Jose Tejada

KOBE

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