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GEOMETRY NODES
Computational Explorations
BRIEF
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Empower the 3D team by creating custom Geometry Node scripts that will assist them with making computational designs easily and quickly in Blender.
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Learn how to use Geometry Nodes to create said computational workflows.
MESH INSTANCING
INSTANCES ON MESH
Places instances based on the target mesh's topology. Place instances on:
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Faces
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Edges
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Vertices
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Faces and Vertices


INSTANCES ON GRID
Places instances on a grid that is then projected onto the target mesh. The grid can:
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Scale
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Rotate 45 Degrees
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Checker Instances


ROTATED + CHECKER INSTANCES
DEFAULT
ROTATED 45 DEGREES



RANDOM INSTANCE DISTRIBUTION
Places instances randomly onto the target mesh. Control the:
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Seed
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Density
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Distance


INSTANCING WITH ATTRACTORS
MESH ATTRACTORS
Spawn instances on target mesh based off of proximity from attractor mesh. Control the:
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Falloff
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Scaling

*Node tree for mesh and curve attractors

CURVE ATTRACTORS
Spawn instances on target mesh based off of proximity from attractor curve. Control the:
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Falloff
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Scaling

INSTANCE MASKING
WEIGHT PAINTING


UV ALPHA




ROTATING AND SCALING INSTANCES
INSTANCE TRANSFORMS
Rotate and scale instances non-destructively. Control the:
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X, Y, Z Rotation
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X, Y, Z Scale

*Global custom Geometry Nodes menu

ROTATE INSTANCES INDEPENDENTLY
Rotate individual instances based on the target mesh's normals by "combing" them to their desired rotations, creating a flow direction.

SDF NODES
SDF UNION OBJECTS
Create a seamless non-destructive union between two mesh volumes. Control the:
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Mesh Resolution
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Stickiness


SINE WAVE DISPLACEMENT
Create a non-destructive sine wave pattern displacement on the target mesh based off of attractor object proximity. Control the:
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Number of Attractors
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Wave Density
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Stickiness
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Height
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Falloff
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Masking
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Z-Height Chamfer


VOLUME TO MESH
VOLUMETRIC TEXTURING
Convert a volume to a mesh to create procedural and organic lattice structures. Control the:
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Procedural Texturing
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Mesh Resolution
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Smoothing Iterations
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Volume Threshold/Offset








EXAMPLE:

MESH TO LATTICE
PROCEDURAL LATTICE
Create a 3D lattice within a target mesh's volume using an instance object as a lattice tile. Control the:
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X, Y, Z Scaling
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Density


EXAMPLE:





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